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Science & care

Pleasure is more than one molecule.

A careful look at choice, reward and well-being — without turning papers into promises.

This site does not measure dopamine, promise happiness or provide treatment. No clinical study establishes a benefit from this project.

01
fMRI study

Choice involves anticipation

What was observed

Brain responses to product preference and prices helped predict purchasing decisions in an experimental task.

What this does not show

fMRI does not directly measure dopamine release. This study does not establish health benefits from shopping or a dopamine increase from this site.

Knutson, Rick, Wimmer, Prelec & Loewenstein (2007). Neural predictors of purchases. Neuron 53(1), 147–156.

DOI: 10.1016/j.neuron.2006.11.010

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02
Three experiments

Choice and perceived control

What was observed

Across three experiments, making purchasing choices reduced residual sadness, consistent with a restored sense of control.

What this does not show

It establishes neither lasting happiness, treatment effects nor dopamine changes. It does not justify spending to manage distress; debt and compulsive shopping may worsen things.

Rick, Pereira & Burson (2014). The benefits of retail therapy: Making purchase decisions reduces residual sadness. Journal of Consumer Psychology 24(3), 373–380.

DOI: 10.1016/j.jcps.2013.12.004

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03
Neuroscience review

Wanting is not the same as liking

What was observed

The review distinguishes motivation to pursue a reward from the pleasure of receiving it. Dopamine matters for “wanting”; it is not a simple happiness meter.

What this does not show

Clicks, fictional purchases and credits cannot establish dopamine levels. Dopamine is a creative metaphor for this project.

Berridge & Kringelbach (2015). Pleasure systems in the brain. Neuron 86(3), 646–664.

DOI: 10.1016/j.neuron.2015.02.018

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04
Public health — WHO

The risks are not fictional

What was observed

WHO describes gambling-related financial, mental-health and relationship harms, including harms below a clinical diagnostic threshold.

What this does not show

Valueless credits prevent monetary loss within this site, but do not prove the simulation harmless or that it reduces urges to gamble elsewhere.

World Health Organization (2024, December 2). Gambling. Fact sheet.

Read the original source ↗

If shopping or gambling is causing distress or loss of control, stop and seek professional support or a local health service.